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Visual artist · Pixel assets · Animation

Trash World

One-week game-jam project at the Royal Danish Academy. A pixel game set in a future Earth defined entirely by trash, made with a small team in seven days.

Trash World

Process & details

Facts

Year
2021
Format
Game jam (1 week)
School
Royal Danish Academy
My role
Visual artist · Animation

Notes

The prompt was simple: a pixel game set in the future, about trash. We had seven days at the Royal Danish Academy to ship it.

Pitch: it's been 400 years since any colony in the Origin System interacted with Earth. A Mars colonist crash-lands here, his ship in pieces, and he has to wander the planet figuring out how the locals live — and how to repair his ship — before he can leave.

I owned the visuals: small animations (the title screen GIF, the ooga-booga walk cycle, the tutorial reel), characters, vehicles, and UI screens. Everything pixel, hand-drawn frame-by-frame.

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