Art Direction · 3D · Sound · Narrative
Project Reborn
Collaborative DKA / TH Köln game project. I art-directed the team, set the visual bible, owned daily workflow, and personally produced 3D assets, ambient sound, and narrative copy.

Process & details
Facts
- Year
- 2023
- Engine
- Unity
- Team
- 6
- My role
- Art Director
Direction & sound: Ashcon Nejad. Team of six, DKA / TH Köln.
Notes
51 years ago, geometric alien towers appeared in our sky. Whatever spatial distortion they emit erased every human medium of memory — books, photographs, hard drives. Most of humanity was frozen too. You're one of the people the aliens are now thawing out, called a REBORN, waking into a stranger's body in a stranger's world.
The game starts in an old abandoned house. Your first venture is figuring out who lived here and what to do with what they left behind.
I set the visual bible — quiet, muted, almost Tarkovsky-by-way-of-Wes-Anderson — and ran the team via Trello and daily standups. I recorded the ambient soundtrack myself (the alien airhorn is the Danish national air-raid siren, tested once a year on the first Wednesday in May), modelled and textured a handful of hero 3D assets, and wrote the narrative scaffolding.